![]() Stay undedected or otherwise you will have to fight. With good timing you can send one character to that wheel while the rest make their way to the bridge. You will see a draw bridge and the wheel controlling.I say look because there's a guard patrolling If not step 10, then look outside through the east door.I only did took this exit with the cat once. ![]() If the cat does get hurt by this then sorry. You will fall and take damage, and I think the cat will be down there too. But if you can sneak past them on the left(east) side then all you have to do then is move the boxes and barrels out of the way and interact with the vine. I have never tried to sneak on the left side outright because I'd always kill them all by the time I get up there. If you face south, then you can gain extra XP by sneaking into the room on the right. There's a trial(?) going on in the chamber south of you.I have never tried to sneak out through the sewers but this is the closest exit you can reach at this point.Most of them you can sneak through, but avoid the magisters hassling the kid near the boat. After you've gotten out of the dungeon there's multiple ways out.Now you'll need to pick lock two doors.If avoiding the fire slugs is impossible then persuade them into not attacking you. Find Migo, north of him there's a hidden passage.The magister will instantly kill the cat. Avoid the gate south of the blacksmith lady at all costs.A ranger starts with pet pal, but they get lucky charm instead of persuasion, so it's best to start your main character with pet pal and persuasion. Have someone else who has pet pal and persuasion.Easiest way is to find beast and start him as a shadowblade. Have someone who has 2 thievery, a lockpick, and 11 or 12 wit.The safest path I can think of without ever hurting the cat (because teleporting hurts) is: Then chain/waypoint away to save the body of your poor bait. If you're level 1 the guy talking would probably be killed before they can get out. Don't finish the dialogue, just have another of your guy pick up the key, unchain the unfortunate guy and get out, then finish the dialogue. *houndmaster will start dialogue when you go into his vision range. go up a level by either picking the lock or picking up the key in the room with the houndmaster*.follow withermore's instructions and find the secret door to the prison by clicking on the waypoint statue in the square.get the spear off withermore (if you don't have the strength to pull it out, just hit it until it explodes), and talk to withermore.go into the cave where Saheila is, play games with the kids, and get led to a underground cavern by the kid.walk in the front door after the dialogue with Dallis.Pick up shovel on the way to Fort Joy proper, it's up at one of the raised platforms on the way in plain sight.Vendor Prices, Bartering & Attitude Formulaįastest way to save the cat without any combat is to do this (takes about 10 mins from you landing on the beach) Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! The Quick Questions and Looking for Group Threads exist for a reason, use them.Looking for a Group to play with? Try this thread || Discussion Overview Looking for a Group to play with? Try this thread || Discussion Overview
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