11/18/2023 0 Comments Blender 2.8 rigid bodyIn this case I am not looking for help on the right settings, I am looking for help to understand the settings so I can reduce the amount of experimentation/iterations required to find settings I am happy with and when parts of the sim start working as desired I will understand what to change next and what to leave alone. I keep playing with Friction, Bounciness, Margin, Damping Translation and Rotation, mostly on the earths but also on the sandbox but I just never can get what I am trying for. I think that Friction and Bounciness are probably obvious and while I think I understand margin, I suspect I don't. Any other changes to parameters of any physics objects don’t make the cache update, even if there is. ![]() This seems to invoke an update, but only if toggled after the bake is deleted. I assume that if I understand the Rigid Body Controls better I can make better decisions -but how to learn them? I just found out, I can get the Rigid Body World cache to update in Blender 2.8 by deleting any bake and then toggling Gravity. ![]() I've made my test blend smaller and simpler for faster bakes and retries but the iterative process of struggling to find the right settings is time consuming and frustrating. ![]() I want to simply drop these 'earths' into the sandbox and have them bounce around a bit, roll around a little and settle into the low spots, in a natural looking way, perhaps what you would expect if god were playing marbles with planets.īut they either immediately explode outward in all directions too quickly escaping the sandbox OR they descend very slowly and settle too quickly. I keep tweaking and tweaking the Rigid Body properties of the 'earths' and the sandbox and just can't seem to get them right, I assume because I really don't understand what each control does. Just playing around with Rigid Body behavior based off/extended from this tutorial,
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